TL;DR: Puzzle length and rating have a Pearson correlation of 0.544. One-move puzzles average 932, while four-move puzzles average 1,998.
Average rating by solution length
I expected the averages to become noisy fairly quickly, but they rise at every length from one through fourteen moves. There are only six puzzles beyond that, so I would not read much into the shape of the far end.
The longest puzzle is not the hardest
The Pearson correlation between solver moves and rating is 0.544. A value of 1 would mean that longer puzzles were always harder; 0 would mean no linear relationship. So length matters, but it is nowhere close to being a rule.
The highest-rated puzzle in this snapshot takes four moves, not seventeen. A short puzzle can still hide a very difficult first move.
There are not many long puzzles
Two-move puzzles make up 50.68% of the database. Another 26.24% take three moves, and 14.84% take one. Only 2.37% require five moves or more.
That imbalance matters when reading the later averages. The ten-move figure comes from 616 puzzles; the two-move figure comes from 3,091,724. The ten-move average is therefore much noisier.
Method
I analysed the official Lichess puzzle export dated 10 September 2026. The first UCI move sets up the puzzle, so I excluded it and counted the solver's alternating moves. Ratings are a changing snapshot, not permanent labels.
The full derived results are available as JSON, and the analysis script is kept with the TacticBar site.